Supernatural Merits
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+ | =Iron Resistance: (4 point Merit)= | ||
+ | Cold iron has no physical effect on you. You may touch cold iron and feel no excruciating pain, not even a tingle. However, constant exposure to the metal will still cause you to suffer Banality. This is a double-edged sword, as you may not realize when you are sitting on a cold iron bench or leaning against a fence made of the foul metal. A Perception + Intelligence roll (difficulty 7) is required to avoid exposing yourself to the dangerous element in any setting where it is present. | ||
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+ | =Regeneration: (7point Merit)= | ||
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+ | Your faerie nature is very strong. As a result you heal much faster than other Kithain. For every turn spent resting, you recover one Health Level of chimerical damage. Physical wounds require a great deal more rest, but they too can be regenerated at a rate of one Health Level per hour. While in a freehold, your wounds heal at twice this speed. Wounds inflicted by cold iron are not affected by this Merit. | ||
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+ | =Past Life: (1-5 point Merit)= | ||
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+ | You can remember one or more of your previous incarnations. This can be as simple as constant sense of deja vu in places known in your past lives, or as complex as conscious, waking memories of being another person. In practical terms, this means that your character knows things about situations through dead memories. You might know your way around a past life's hometown, or might back away from a past life's murderer | ||
+ | without knowing why. This is a good Background for beginning players; the Storyteller can tell them that something they are about to do is stupid, dangerous or both. This Background cannot be used to "remember" Abilities. The Storyteller can, and likely should, take the opportunity to flesh out one or more of your past selves with you. However, unless your memories are very detailed, your character isn't likely to know everything about that past. | ||
+ | *One point — Deja vu memories of one life | ||
+ | *Two points — Dreamy, vague memories of one life, with deja vu from several lives | ||
+ | *Three points — Vague memories of several lives and one or two well-remembered impressions from one life | ||
+ | *Four points — Several well-remembered impressions from many lives | ||
+ | *Five points — A clear but broken thread of memories back to the Mythic Age and beyond... | ||
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+ | =True Love: (l point Merit)= | ||
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+ | You have discovered, and possibly lost (at least temporarily) a true love. Nonetheless, this love provides joy in an otherwise arid existence that's usually devoid of such enlightened emotions. Whenever you are suffering, in danger or dejected, the thought of your true love is enough to give you the strength to persevere. In game terms, this love allows you to succeed automatically on any Willpower roll, but only when you are actively striving to protect or come closer to your true love. Also, the power of your love may be powerful enough to protect you from other supernatural forces (Storyteller's discretion). However, your true love may also be a hindrance and require aid (or even rescue) from time to time. Be forewarned: this is a most exacting Merit to play over the course of a chronicle. | ||
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+ | [[Category:Merits]] | ||
+ | [[Category:Lexicon]] |
Revision as of 04:54, 10 November 2013
Contents[hide] |
Iron Resistance: (4 point Merit)
Cold iron has no physical effect on you. You may touch cold iron and feel no excruciating pain, not even a tingle. However, constant exposure to the metal will still cause you to suffer Banality. This is a double-edged sword, as you may not realize when you are sitting on a cold iron bench or leaning against a fence made of the foul metal. A Perception + Intelligence roll (difficulty 7) is required to avoid exposing yourself to the dangerous element in any setting where it is present.
Regeneration: (7point Merit)
Your faerie nature is very strong. As a result you heal much faster than other Kithain. For every turn spent resting, you recover one Health Level of chimerical damage. Physical wounds require a great deal more rest, but they too can be regenerated at a rate of one Health Level per hour. While in a freehold, your wounds heal at twice this speed. Wounds inflicted by cold iron are not affected by this Merit.
Past Life: (1-5 point Merit)
You can remember one or more of your previous incarnations. This can be as simple as constant sense of deja vu in places known in your past lives, or as complex as conscious, waking memories of being another person. In practical terms, this means that your character knows things about situations through dead memories. You might know your way around a past life's hometown, or might back away from a past life's murderer without knowing why. This is a good Background for beginning players; the Storyteller can tell them that something they are about to do is stupid, dangerous or both. This Background cannot be used to "remember" Abilities. The Storyteller can, and likely should, take the opportunity to flesh out one or more of your past selves with you. However, unless your memories are very detailed, your character isn't likely to know everything about that past.
- One point — Deja vu memories of one life
- Two points — Dreamy, vague memories of one life, with deja vu from several lives
- Three points — Vague memories of several lives and one or two well-remembered impressions from one life
- Four points — Several well-remembered impressions from many lives
- Five points — A clear but broken thread of memories back to the Mythic Age and beyond...
True Love: (l point Merit)
You have discovered, and possibly lost (at least temporarily) a true love. Nonetheless, this love provides joy in an otherwise arid existence that's usually devoid of such enlightened emotions. Whenever you are suffering, in danger or dejected, the thought of your true love is enough to give you the strength to persevere. In game terms, this love allows you to succeed automatically on any Willpower roll, but only when you are actively striving to protect or come closer to your true love. Also, the power of your love may be powerful enough to protect you from other supernatural forces (Storyteller's discretion). However, your true love may also be a hindrance and require aid (or even rescue) from time to time. Be forewarned: this is a most exacting Merit to play over the course of a chronicle.