Changeling Ties Flaws
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Enemy: (1-5 point Flaw)
You have an enemy or perhaps a group of enemies. Someone wants to harm you. The value of the Flaw determines how powerful these enemies are. The most powerful enemies (kings or elder vampires) indicate five-point Flaws, while enemies nearer to your own power level indicate one-point Flaws. You must decide who your enemy is and how you earned such enmity in the first place.
Infamous Mentor: (l point Flaw)
Your Mentor was, and perhaps still is, distrusted and disliked by many of your fellow changelings. As a result, you are distrusted and disliked as well. This is a heavy load, and one not easily shed.
Insane Mentor: (l point Flaw)
Your Mentor has completely lost his grip on reality and has become lost to Bedlam or is dangerously insane. Any wrong committed by your Mentor may affect your reputation, and some of your Mentor's dangerous schemes may somehow involve you.
Mentor's Resentment: (l point Flaw)
Your Mentor dislikes you and wishes you ill. Given the smallest opportunity, your Mentor will seek to do you harm, and may even attack you if provoked. Your Mentor's friends will also work against you. Good luck!
Twisted Apprenticeship: (l point Flaw)
Your Mentor was quite malevolent and taught you all the wrong things about Kithain society. Your concepts of changeling politics are all wrong, and your faulty beliefs are likely to get you into a great deal of trouble. Over time, after many hard lessons, you can overcome this bad start (the Storyteller will tell you when). But until then, you will continue' to believe what you were first told, no matter how others try to "trick" you into thinking otherwise.
Diabolical Mentor: (2 point Flaw)
Your Mentor is engaged in acts that could cause a tremendous uproar. She could be ignoring unabashed Unseelie activity or worse. Plenty of folks want your Mentor's hide, and you may be tarred with the same brush.
Notoriety: (3 point Flaw)
You have a bad reputation among your peers; perhaps you violated the protocols once too often, or belong to an unpopular freehold. There is a two-dice penalty to all dice rolls for social dealings with appropriate changelings. A character with this Flaw may not take the Merit Reputation.