Mortal Society Flaws

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Ward: (3 point Flaw)

You are devoted to the protection of a mortal. You may describe your ward, though the Storyteller will actually create her. This character may be a friend or relative from your pre-Chrysalis days, or just a good friend. Wards have a talent for getting caught up in the action of stories, and they're frequent targets of characters' enemies.

Hunted: (4 point Flaw)

Vampires and werewolves are not the only supernatural who need to fear fanatical witch-hunters. You have somehow attracted the interest of some mortal agency or individual who now seeks your destruction. This hunter is beyond reason, and has some form of power, influence or authority that puts you at a disadvantage. Your friends, family and associates are likewise endangered. Sooner or later, this Flaw will result in a confrontation. The resolution should not he an easy one.

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