Nunnehi
The Nunnehi are native American changelings. Like the Kithain, they are spirits in flesh. The first Nunnehi changelings were accepted into the bodies of willing mortals, and have been born into mortal bodies ever since. Unlike the Chrysalis of the Kithain, Nunnehi spirits are usually welcomed to awaken in their mortal host in a ceremony.
The Nunnehi have a much deeper spiritual connection than the Kithain, and have many similarities to the Garou, connecting with totem spirits and spirit companions, and being able to travel into the Umbra (the spirit world, similar to but not the same as the Dreaming).
When the Kithain first came to North America, they called it "Tir-na-nog" or "The Summer Country", a place free of the spreading Banality that pervaded Europe. As they settled into the new country, they made peaceful overtures to the native fae, and some oathbonds of peace were sworn. Later generations of Kithain would come to forget these oaths, though the Nunnehi never did. As the Kithain came in larger numbers, and the taint of Banality followed them inexorably into the new land, they took freeholds and sacred grounds belonging to the Nunnehi, resulting in wars between the fae.
Modern day relations with the Nunnehi have been strained, the Nunnehi largely and somewhat justifiably considering the Kithain to be oathbreakers. The ruler of the Kingdom of the Burning Sun, "Chief Greyhawk" has done much to try to bridge the gap between the native fae and the Kithain, but there is still much work to be done.
Nunnehi have Summer and Winter "camps", like the Seelie and Unseelie courts of the Kithain. Nunnehi gather Medicine (Glamour) from nature, and cast cantrips as the Kithain do (calling them "Songs of Power").
The Nunnehi are separated into "families", like kiths. These families of Nunnehi are usually found in areas near the tribes of the people who first dreamed them. With the exception of the thought-crafters, the families of Nunnehi are detailed in the Changeling Player's Guide.
Contents |
Families of the Northeast
May-may-gway-shi
Thought-Crafters
See the entry in "Families of the Southeast Nunnehi" below.
Rock Giants
Families of the Southeast
Nanehi
Thought-Crafters
The thought-crafters come from tales told by the Algonquin tribes, and they usually reside among the remnants of the Algonquin tribes scattered between Maine and Virginia. In addition to being skilled crafters and artisans, the thought-crafters are dedicated to opening the ways to the Higher Hunting Grounds to all Nunnehi again. The thought-crafters are especially dextrous, and quick witted, and they are skilled in physically manipulating objects, as well as solving riddles and puzzles. They are especially skilled at inspiring others and may restore lost Glamour to changelings, and bring creativity back to mortals who have lost it. The fae mien of a thought-crafter resembles idealized versions of their mortal kin. Thought-crafters are detailed in Kingdom of Willows.