Physical Flaws
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Allergic: (1-4 point Flaw)
You are allergic to some substance — pollen, animal fur, alcohol, chocolate, etc. For one point, you get hives, sneeze or become dizzy upon prolonged contact with your bane; for two points, you swell up uncomfortably in the affected area, reducing all Dice Pools by one; for three points, your reaction actually debilitates you, reducing appropriate Dice Pools by three. If the substance is really common in your chronicle, add an additional point to this Flaw.
Asthma: (1 point Flaw)
You have difficulty performing strenuous tasks because you cannot breathe properly. With asthma, your lungs only draw a fraction of the air that they would normally require. Any time you exert yourself, you must make a Stamina roll against a difficulty of 6 or be unable to perform any action in the next round while you catch your breath.
Short: (l point Flaw)
You are well below average height, and have trouble seeing over high objects and moving quickly. You suffer a two-dice penalty to all pursuit rolls, and you and the Storyteller should make sure your height is taken into account in all situations. In some circumstances, this will give you a concealment bonus.
Disfigured: (2 point Flaw)
A hideous disfigurement makes you ugly and easy to notice or remember. You therefore have a zero Appearance.
Child: (3 point Flaw)
You were a small child at the time of your Chrysalis. You may be precocious, but you're still just a kid. You have the Flaw Short (see above), and find it difficult to be taken seriously by others (two-dice penalty to all relevant rolls). Additionally, you may be subject to parental control, curfews and child labor and truancy laws. Few clubs will admit you because you are "underage." Childlings who do not take this Flaw are for some reason more accepted by those older than themselves.
Deformity: (3 point Flaw)
You have some kind of deformity — such as a misshapen limb or a hunchback — that affects your interactions with others and may inconvenience you physically. The difficulties of all dice rolls related to physical appearance are raised by two. Your deformity will also raise the difficulty of some Dexterity rolls by two, depending on the type of deformity you possess.
Lame: (3 point Flaw)
Your legs are injured or otherwise prevented from working effectively. You suffer a two-dice penalty to all dice rolls related to movement. A character may not take this Flaw along with the Merit Double-Jointed.
One Arm: (3 point Flaw)
You have only one arm — choose which, or determine randomly during character creation. This could be a battle scar, birth defect or other form of injury. It is assumed that you are accustomed to using your remaining hand, so you suffer no off-hand penalty. However, you do suffer a two-dice penalty to any Dice Pool for which two hands would normally be needed to perform a task. A character may not take this Flaw along with the Merit Ambidextrous.
Mute: (4 point Flaw)
Your vocal apparatus does not function, and you cannot speak at all. You can communicate through other means — typically through writing or signing.
Paraplegic: (6 point Flaw)
You can hardly move without assistance, such as a pair of crutches or a wheelchair. Even then it can be painful and cumbersome to do so. Be sure to roleplay this Flaw correctly, no matter how difficult it makes things. A character may not take this Flaw along with the Merit Double-Jointed.