Category:Seemings
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The physical form that a [[Changeling]] (see Changeling: The Dreaming) is born with, as opposed to the [[Fae Mein]] that the Changeling gains after going through their [[Chrysalis]]. Seeming is the term commonly used to refer to the apparent age of [[Changeling]]. | The physical form that a [[Changeling]] (see Changeling: The Dreaming) is born with, as opposed to the [[Fae Mein]] that the Changeling gains after going through their [[Chrysalis]]. Seeming is the term commonly used to refer to the apparent age of [[Changeling]]. | ||
− | For Changelings there are three different Seemings that cover a particular age group and whiles different groups of changelings ([[Nunnehi|Nunnehi]], [[Menehune|Menehune]], [[Merfolk]] and [[Ghillie Dhu|Gillhe Dhu]].) have different names for these Seemings, they all relegate the amount of willpower, [[Glamour]] and [[Banality]] they start out with; along with certain personality traits and physical features. | + | For Changelings there are three different Seemings that cover a particular age group and whiles different groups of changelings ([[Nunnehi|Nunnehi]], [[Menehune|Menehune]], [[Mer|Merfolk]] and [[Ghillie Dhu|Gillhe Dhu]].) have different names for these Seemings, they all relegate the amount of willpower, [[Glamour]] and [[Banality]] they start out with; along with certain personality traits and physical features. |
==[[Childling]]== | ==[[Childling]]== |
Latest revision as of 17:22, 4 March 2014
The physical form that a Changeling (see Changeling: The Dreaming) is born with, as opposed to the Fae Mein that the Changeling gains after going through their Chrysalis. Seeming is the term commonly used to refer to the apparent age of Changeling. For Changelings there are three different Seemings that cover a particular age group and whiles different groups of changelings (Nunnehi, Menehune, Merfolk and Gillhe Dhu.) have different names for these Seemings, they all relegate the amount of willpower, Glamour and Banality they start out with; along with certain personality traits and physical features.
Contents |
Childling
- Childlings start out with Five Glamour, One Banality and One Willpower. Younglings start out with Six Glamour, One Banality, and One Willpower. Kinain Childlings start out with Four Glamour, Two Banality, and One Willpower.
Wilders
- Wilders start out with four glamour, have three banality, and two Willpower. Braves start out with Five Glamour, Three Banality and Two willpower. Kinain Wilders start out with Three Glamour, Four Banality and Three Willpower.
Grumps
- Grumps start out with only Three Glamour, Five Banality, and Five Willpower. Elders start out with Four Glamour, Five Banality and Five Willpower. Kinain Grumps begin with Two Glamour, Six Banality, and Five Willpower.
What about other things?
There are other things tied to the Dreaming, and yes they do have something that works similar to Seemings. However it differs in every circumstance.
Inanimae: Whiles they call it "Jeu", the meaning is the same. The only difference is that this term refers to how long they have been awake and not their apparent age and addition of Slivers. Oddly enough, glamour seems to go up the longer an Inanimae is active.
- Childlings begin with Three Glamour, Five Banality, Two Willpower and have a starting number of Three Slivers.
Adhene: These creatures do not have the concepts of age like all the other creatures of the dreaming. Thus they do not have something equivocal to Childling, Wilder and Grump.
They have instead Aria, a trio of behaviors and forms particular to their particular race. These states are complex, subtle and, to the changelings eyes, alien and unfathomable. What Aria they are in all depends on a great deal of factors. However one Aria will play dominate whiles the other two squabble over who is secondary. This of course is dependent on circumstances.
The Three Aria
The Dioniae: This part is the Id, the part of the psyche dealing with the base desires, it is often aggressive, and impulsive. This form isn't Unseelie, there isn't any formalized code, but many outsiders view it as such. When it is viewed at all that is.
Starting Glamour and Willpower is Four and Two respectively.
The Araminae: This is the rational everyday mind, the Ego. The Araminae tries to control the Dioniae and represents constructive energies. It approaches a "rational" without being Banal.
Starting Glamour and Willpower is Two and Four.
The Apolliae: The Super Ego, the higher self, the conscience. Or what loosely resembles one, this part includes what some would deem as "seelie" instincts, such as a code of honor or a personal code of ethics. This of course may not even approach what some would deem human and may involve killing the few to save the many..
Starting Glamour and Willpower is Three.
- More information on Seemings can be found in Changeling the Dreaming First and Second Edition.Changeling: The Dreaming