Category:Flaws
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(→Mortal Society Flaws) |
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These Merits and Flaws are different kinds of supernatural benefits or detriments. Because of the potential of these particular Traits, the Storyteller may not allow you to choose from this category — ask before you pick any. Furthermore, you should not select such Traits unless they firmly fit your character concept, and you can explain why your character possesses them. In general, we do not recommend that | These Merits and Flaws are different kinds of supernatural benefits or detriments. Because of the potential of these particular Traits, the Storyteller may not allow you to choose from this category — ask before you pick any. Furthermore, you should not select such Traits unless they firmly fit your character concept, and you can explain why your character possesses them. In general, we do not recommend that | ||
anyone have more than one or two supernatural Merits or Flaws — they should be strictly controlled by the Storyteller. | anyone have more than one or two supernatural Merits or Flaws — they should be strictly controlled by the Storyteller. | ||
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+ | ===[[Changeling Ties Flaws]]=== | ||
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+ | These Merits and Flaws deal with the place, position and status of a character within changeling society. | ||
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+ | ===[[Mortal Society Flaws]]=== | ||
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+ | These Merits and Flaws deal with the influence, power and station of a character among mortals. Some of them correspond very closely to certain Background Traits (such as Influence and Resources), while others simply elaborate and expand upon them. The Backgrounds give you more creative freedom, while the Merits provide you with exact details of what you possess. | ||
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+ | ===[[Physical Flaws]]=== | ||
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+ | These Merits and Flaws deal with your health and physical makeup. | ||
[[Category:Lexicon]] | [[Category:Lexicon]] |
Latest revision as of 05:59, 10 November 2013
Contents |
Psychological Flaws
These Merits and Flaws deal with the psychological makeup of your character, and may describe ideals, motivations or pathologies. Some psychological Flaws can be temporarily ignored by spending a Willpower point, and are so noted. If you possess such a Flaw and do not roleplay it when the Storyteller thinks you should, then she may tell you that you have spent a point of Willpower for the effort. Flaws cannot be conveniently ignored.
Mental Flaws
These Merits and Flaws deal with the mind, its strengths, weaknesses and special capacities. These Merits and Flaws should be carefully considered before being taken because of the degree of effect they may have both on the character and the story.
Awareness Flaws
These Merits and Flaws involve perception (or the lack thereof).
Aptitudes Flaws
These Merits establish special capacities and abilities for your character, or modify the effects and powers of your character's other Traits.
Supernatural Flaws
These Merits and Flaws are different kinds of supernatural benefits or detriments. Because of the potential of these particular Traits, the Storyteller may not allow you to choose from this category — ask before you pick any. Furthermore, you should not select such Traits unless they firmly fit your character concept, and you can explain why your character possesses them. In general, we do not recommend that anyone have more than one or two supernatural Merits or Flaws — they should be strictly controlled by the Storyteller.
Changeling Ties Flaws
These Merits and Flaws deal with the place, position and status of a character within changeling society.
Mortal Society Flaws
These Merits and Flaws deal with the influence, power and station of a character among mortals. Some of them correspond very closely to certain Background Traits (such as Influence and Resources), while others simply elaborate and expand upon them. The Backgrounds give you more creative freedom, while the Merits provide you with exact details of what you possess.
Physical Flaws
These Merits and Flaws deal with your health and physical makeup.
Pages in category "Flaws"
The following 7 pages are in this category, out of 7 total.